Alaric Clay

The town's artificer/engineer, specialising in mechanical devices


Alaric is Chuton’s artificer and engineer, responsible for making and repairing various mechanical devices for the townsfolk. He is also a magician, specialising in both the oldest and newest traditions of magic, and mixing it with his knowledge of technology. He always tries to do what he thinks is right, even if that sometimes goes against tradition or the law.

He’s 27 years old, slender and of average comeliness, but he has strong arms and a scar across the back of his right hand, both from his work. In the right light, it’s now possible to see several gossamer-like silver lines radiating out from the corners of his eyes – remnants of a horrible injury repaired by a talented surgeon.

Alaric is not married and has no children, but cares deeply for his family, especially his sister and mother.

Professions: Astrology, Engineering, Magic
Languages: Speaks, reads and writes the Common Tongue and High Archaic
Novice Path: Magician
Expert Paths: Artificer, Wizard
Magical Traditions: Arcana, Technomancy, Time, Alchemy

Image Credit: Pathfinder by Chris Ocampo


Alaric was born in Chuton, the youngest child of the blacksmith, and has three siblings, including his eldest brother Owen Blacksmith, and his sister Gwenda, with whom he is very close, often spending time with his niece and two nephews. A child of their father’s second marriage to the town’s previous midwife, Alaric kept his mother’s last name as he didn’t enter the family profession.

Finding an aptitude for learning, Alaric was sent away to apprentice with sages in Sixton. He first trained as an astrologer, but despite completing his studies, declined an offer to work in that profession, and instead turned his skills to engineering. He also learned to read and write. Alaric has since made a comfortable living constructing and repairing various kinds of mechanical apparatus for the townsfolk, mostly straightforward tools like water wheels and pulleys, though he also knows how to make simple clockwork devices.

Aside from his family, Alaric has regular dealings with many of the townsfolk, including Ruby, the new midwife trained by his mother, Henri the scrivener, whom he often sees at the library, and Blys, who buys spare bits of leftover iron from him to use in some of the clothes she creates. Alaric follows the Old Faith, partly to honour his mother’s beliefs, but also because he finds it more likely there are multiple gods than just one. Accordingly he doesn’t attend the services of the Cult of the New God, but he feels a person’s beliefs are their own to determine and only resents proselytising.

After the events of this year’s Festival of Forgiveness and his experiences in the Free Scholars Library, Alaric decided to devote his time to studying magic to better understand and protect Chuton from the Demon Lord’s Shadow. He started with the oldest and most reliable tradition of wizardly magic, Arcana, but his knowledge of engineering has also led him to pursue the new art of Technomancy – not least so he can better repair Bzzzantine, the small flying construct he recently reactivated. Fearing it may be something they might run out of, he is also studying the unusual art of Time magic – a practice in which he was happy to have found a companion, in the unlikely form of Tonk the goblin.

After his run-in with the mysterious woman and Time wizard in Oldoak, Alaric retrieved a great number of advanced notes on the study of Alchemy. As it had clearly been used against them, he has be working hard to pick up the basics of the art in order to prepare for what is to come. This also saw the start of a perhaps unlikely friendship with Sister Hüvje.

When the Swords of Astrid came to Chuton, Alaric volunteered to show the town’s devotion to the New God by ridding a nearby tower of Gremlins. There he discovered another deactivated clockwork, which he activated with some hesitation, and experienced firsthand the sensation of being shot with a gun.

On his return to the village, Alaric was vehemently opposed to forging a pact with the powerful fae Red Leaf, but his pleas fell on deaf ears. He refused to sign the pact, but with little choice defended Chuton in the final battle with the Swords of Astrid – though the killing he was forced to do left its mark on him, and what he learned of the Cult of the New God didn’t give him any greater hope. He also learned that Tonk – whom he had previously trusted – has turned to the practice of necromancy, which he finds deeply unsettling. Meanwhile the clockwork – which he has named Tower – took to following him around, mimicing his movements, but not speaking or taking any independent actions.

When the decoded journal of the inquisitor Hugolin provided a lead to find Eleanor – the woman from the train responsible for Chuton’s curse – Alaric leapt at the chance to vanquish an unquestionable evil. Travelling by train to Foundry, he rashly separated himself from his companions as they investigated the ex-inquisitor and organ merchant Keyvan. As a result, he came within a breath of dying – and saw a glimmer of life in Tower, who when it thought he might die acting of its own volition, seemingly to protect him. He left Foundry with a new resolve to be a force for good in the world, and a spiderweb of subtle, silvery scars where Keyvan had stitched his ruined face back together.

His first chance came swiftly, when further translation of Hugolin’s journal revealed that the key to defeating the Demon who plagued the land might be an ancient weapon – information about which could be found in the tower archives of the Oroborus Monastery. Heading there with several others, and facing shadowy horrors greater than previously encountered, he theorised that the shadow demons needed light to exist, but did not extinguish his own torch – leading directly to the death of Sister Margery, the inquisitor guarding knowledge of the weapon’s nature. Since that harrowing adventure, he has begun to speak to Tower, in proper conversations – though no-one else can hear what the clockwork is supposedly saying.

Alaric has vowed to use the light of reason and technology to extinguish the encroaching darkness, he has taken the path of the true Artificer, using magic to construct whatever he and his companions need in the blink of an eye and devoting his time to more destructive uses of Technomancy. He has shied away from the more destructive uses of Technomancy, but has realised that it is unlikely he will be able to contribute to the fight against the demons without powerful magic at his disposal, and so has revisited the study of Arcana.

Alaric Clay

Shadow of the Demon Lord @ Gamezilla RPG night AllanCarey guybrush